#Sculk Watcher
execute as @e[tag=sculk_arrow.sculk_watcher,type=item_display] if score @s timer matches -2147483648..2147483647 at @s run function dab:system/bow_arrow/sculk_bow/sculk_watcher

#Hush
execute as @e[scores={SculkArrowHushTime=1..}] at @s run function dab:system/bow_arrow/sculk_bow/hush_buff

#Snoic Boom Attack
execute as @a[scores={SculkArrowSonicBoomTimer=1..}] at @s run function dab:system/bow_arrow/sculk_bow/charge_sonic_boom_attack with entity @s